SanFranSlayerA roleplaying game based in the Buffy the Vampire Slayer Universe.This site contains adult concepts. |
|
|
|
SanFranSlayerPublic informationHomepage
Plot Restricted stuff[GM info] (secret!)Mailing listMailing list List archive |
In the hell dimensions they are used as a transport system for the more important demons who send them to open bridgeheads for travel.
On the material plane, they are often found around Mages who wish to contact dark powers because individual Calgor are easy to summon and can aid the Mage in summoning more of their kind and eventually having sufficient number to open a portal for a more important demon to gate through and deal with the Mage.
Once their job is done and the portal opened, Calgor usually gate back to Hell, having no personal interests or dealings in this dimension.
Calgor's can magically heal if in the proximity of their brethren or an active portal.
Calgor's bite conveys with it a poison that is dependent on the originating realm of the Calgor in question. Most poisons can be treated with knowledge of the origin of the demon, but Calgor poison from realms of pestilence or plague can be fatal if untreated.
Many of Calgor's powers require the wind to function. This is true of their communication especially which is blocked by anything that stops the travel of air. Note that Calgor communications is undetectable to humans as far as our research shows, but somehow is carried by the movement of air.
Lawyers take note: Buffy, the Vampire Slayer and Angel and all characters related belong to Joss Whedon, Mutant Enemy and fox.