% ($Id: plot.malkavian.html,v 1.1.1.1 1998/08/07 05:34:46 korg Exp $)
\section{\label{plot-m-ma}Malkavian: Malkavian Anonymous}
\begin{description}
\item [Type] Informational, just watch.
\item [Characters] Annita, all other Malkavians.
\item [Percieved Goal] ?. Don't ask!
\item [Game Goal] Annita: ?, must go to the Funnel Web.
All other Malkavians: drawn to the Funnel Web for whatever reason,
varies from Malkavian to Malkavian.
\item [Story Goal] ?. Malkavian network at work. Annita becomes
Hippoltya and takes on the character of Meketaten, one of Frederika's
childred from her breathing days.
\end{description}
\subsection{Introduction}
You should have run Hippolyta gets in trouble (\ref{plot-s-hgit}).
If players are Sabbat, then Annita complain of headaches since her
loss of the necklace. She will disappear out early, giving the slip to
all attempts to follow her.
If the players are Malkavians of whatever side, they will be drawn to
the Funnel Web. Don't explain why. They get in cars to drive to
wherever and end up at the Funnel Web. Whatever they do, they end up
here.
The Funnel Web is a cheap, lowlife, nightclub, run by a burned out
Toreadore and a human tattoo artist. It is really gothic, dangerous
place. Just think Toreadore gone bad.
\subsection{Events}
All the Malkavians will roll up and swarm over the Funnel Web night
club. Those who are not Malkavians will have reasons, for example,
Lora Ignarno is here to check out and book a band for the Masquerade.
All Malkavians will here and will get along, atleast noone will be
killed. If their is any threat, then all the Malkavians will act as
one and extinguish it. As soon as anyone misbehaves, all Malkavians
will turn and give them a Stare from Hell(tm).
Annita will get worse and worse, sitting alone, watched by all the
Malkavians, just sobbing and crying, screaming to herself. Atfirst the
owner will complain, but the Malkavians will make sure she is left
alone.
Atlast Annita will look to the sky and scream. All the Malkavians will
look up, or scream or do something at the same time. Then they will all
approach Annita and sit with and around her.
"Why do you fight it?"
"No! Leave me alone!"
"You are, let it happen. If you resist, you will damage the child."
"No! No! Auuugh!"
The Malkavian will reach out and hold her hands, "Tell us, who you
are. Speak your name."
She seems to have difficulty answering,
"AnnnnnnnnnnMekHipEnAnniEtPolAtIta." Annita shudders once and then
relaxes and becomes 'normal' again. "Hippolyta, I am Hippolta."
\subsection{Aftermath}
From this point on, Annita will not answer her old name. She will on
being called Hippolyta. She will also answer to Meketaten, but it
is unlikely the players will try that name, unless they have been
cheating.
Hippolyta also now understands Egyptian and can read Hyroglyphs.
She is aware of who Frederika is, but considers herself to be her
living child, so she will never give her away. She will become more
and more 'regal' as time goes on.
This should be followed by Frederika meets Hippolyta (\ref{plot-s-fmh}).