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\section{Dr Ingrid Swenson.}
In the power levels of Melbourne, Ingrid is the focus of much that
goes on. She is open to influence by clever players and through that,
they can influence much.
She also serves the purpose of keeping Munchkins in place. Not many
people could defeat her in combat, because of her superior years and
her high disciplines. A concerted group effort could probably take
her down, but her divide and conquer strategy generally ensures that
any one group will have supporters and dissenters, rendering it
ineffective.
I never had to fudge results in combat with Ingrid (except to weaken
them) play by the rules, but remember, she is not stupid (despite
what she may think) and her cunning will tend to keep her alive.
Remember, she plans.
\subsection{Influence}
While Frederika's influence on the city, state, country and world are
substantial, Ingrid has only localised power. But she has a lot of it.
\subsubsection{Government}
State government influence in the following areas: Water service,
Electricity service. "To me, this electricity is but a marvel, to
you of this time, it is a drug and coltrol of such drugs can give you
power."
Brighton local council influence. Melbourne city council influence,
"lets fill in some of those ugly nosferau filled drains. Eeeeew! :-)"
\subsubsection{S.C.A.}
Society of Creative Anachronism, a medieval reenactment group. Ingrid
finds its atmosphere refreshing. She has joined a group, which has split
from the main society because of Ingrid's influence in changing its
direction. She has the position as the chief witch, because of her
ability at `illusionary' tricks, such as summoning and controlling fire
and also as fighting trainer. She is moving the society towards Norse
attitudes. She has blood bonded many of the members and seduced many
more as rewards for bravery. In this way, they have all come to look
upon her as the leader of the branch. She also aids the group
financially.
Most of them would join her and fight for her with little prompting.
Remember, this force is trained in the use of swords and anti-vampire
methods, thanks to Ingrid's continued use of Dominate. Keep in mind that
their trainer is probably one of the best fighters around.
\subsubsection{Crime Organisations}
Ingrid finds criminal organisations an easy source of money. She often
scans the city for things like drug deals, where she will appear out of
nowhere, attack the criminals, take the money and weapons, drink
witnesses empty, burn them to a crisp and leave, her clothes riddled
with bullet holes. Naturally the criminals are reluctant to complain to
police about vigilante attacks during drug deals. Many gangs are on the
lookout for a vigilante, but few survive to reveal useful details and
those that do generally rave about her horrid form or someone gang
appearing out of nowhere (it appears as a gang due to her Celerity
and use of Obtenebration).
Ingrid also has reasonably close links with some of the darker
criminal organisations, especially the gang with Walter "Weatbix"
Frennali as chief hitter (see XXXX:jungle fever!).
\subsubsection{Military}
Ingrid with her like of fighting, is attracted to the military. She
distrusts the Air Force, but thinks much of the Navy and Army. She
maintains friendly (un-supernatural) links with a dozen officers in
these forces, including an intense love affair with Captain Mark
Webb, captain of a naval destroyer, who she keeps as an escape route.
He is based in Melbourne, but would willingly come to her aid, even
setting sail with a little persuasion.
\subsubsection{Medical}
Ingrid completed her M.D. at Oxford in 1902. Since then, she has
taken a keen interest in medical things. As a doctor, she has access
to hospitals and blood supplies.
She often uses her medical background to being in victims of
`accidents' who have lost a lot of blood.
She has links with Dr T Royston, a medical researcher, with whom she
is investigating vampirism. He has been blood bonded and can not
speak of the research without Ingrid present. He is proud of his
ability to keep secrets.
\subsubsection{Supernatural Creatures: Vampires}
Ingrid has much influence in the three main Vampire communities.
\begin{description}
\item [Setites] Ingrid is close enough to Frederika that turning her
could be a huge asset. With their influence implanted already, they
are sure she could be turned. In combat, she is likely to defeat most
enemies. If she were ours, we could take this city. Priority: high.
\item [Sabbat] Julian Knight is less and less interested in running
the Sabbat, but Ingrid strongly believes in their cause. Were they to
require leadership, she may step in and lead them on a bloody
rampage, one that could easily drive the Camarilla out, decimate the
Setites and may even be powerful enough to damage Frederika's plans.
Note, if she did this, her focus would be such that it would drive
the Setite influence from her mind.
\item [Camarilla] Ingrid loathes the Camarilla, but is quite happy to
eat away at their insides. Rene, is very popular with the Brujah and
Anarchs. Ingrid has the votes of the Toreador Barrons in such
matters. She is aware of goings on in the Camarilla and is ready to
step into a primogen seat when the time comes.
\end{description}
\subsubsection{Supernatural Creatures: Werewolfs}
They are all the Get of Fenris, child of Loki. They bring Ragnarok
upon us. Destroy them, use them, but make sure they don't live. Ones
who help fighting the giant/enemy must be watched, better they die
for the cause.
She, like most old vampires, is aware of the Umbra and Spirits,
having been taught them in her breathing days. She carries charms
similar to Frederika's allowing peeking into the Umbra.
%----------------------------------------
\subsection{History}
\subsubsection{Pre Embrace History}
The old man sat in the clearing, staring at the flames of the bonfire.
The little girl approached him, creeping quietly towards the white
bearded man.
His face, previously un-moving animated and a wide smile grew over
his face. "Greetings, child."
"Hello, Uri.", the girl said, "Freddy said I..."
"Don't call her that. It's not very respectful."
"Sorry. She said I could stay up tonight, as I am the night child
tonight. Will you tell me a story?"
"What about?"
"Ingrid"
Uri looked round in the darkness, "All right, child.
Ingrid was born in more mystic times. Times when spirits and Gods
wandered the Earth. A time of epics, heroes, tragedy and villains.
"She was born long ago in coldest Sweden. In the village of Burfrost,
Earthly home to the rainbow bridge that connected Asear with the Earth,
if you believe that sort of thing." The old man, paused and gave a
little cough. "Or at least one close by."
"Her birth was a sign, a message from the spirits. She was born, one
of twins. One twin was born alive, one dead and deformed. This was
the sign of Hela, daughter of Loki, ruler of hell, half alive half
dead body.
"Children born thus marked were messengers of Hela, one twin served in
Hell, one on Earth. Together, gathered those who died in bed. Odens
Valkeries took the warriors in battle, the children of Hela took
those who died peaceful deaths.
"Hell, for the Norse, was not as it is imagined today. Heaven was
Valhalla, when Oden feasted with those who fell bravely in battle.
Hell, on the other hand, was just boring. Waiting. But no-one wanted
to go there.
"Do you believe in Hell?", the girl asked.
"Umm. Not like that. Anyway, children of Hela, were feared. They took
the dead to Hela's realm. They were accepted, as they must be, but they
were shunned and feared. Who wants the Reaper in their village.
"Thus it was with Ingrid's childhood. Adults feared her, children were
forbidden to play with her. She was raised by the village rune
mistress. Taught spiritual things, introduced to the spirit world
(Umbra) and taught arcane arts.
"But, as with Odens Valkeries, so it was that Hela's servants could be
taken from their positions. If a man of brave heart would take them
as a wife. Trouble was that most people who saw her out of the corner
of their eyes, saw Ingrid as the half rotted servant of Hela. The
feel of death, and an almost undetectable odor of decay followed these
servants.
"One summer (not much of a summer, given the location) a family moved
into the village. The head of the household had retired from raiding
and bought the farm of a recent widow (naturally Ingrid watched over
the farmer as he died). Amongst the family, was a boy, a year younger
than Ingrid who was fascinated by her. Never in his life had Swen
Hagadson seen a Valkyrie, even if she did work for the wrong side.
They became friends, much to Swens family's horror.
"As Swen grew up, the closeness remained. Ingrid sent many farmers,
their wifes and childred to Hela's realm, and Swen, seemingly oblious
to the curse, stayed beside her. As soon as he was of age, he married
her. The village breathed a sign of relef. Everything was going to
work out well.
"Almost." Uri shifted on the log. Maybe he had been sitting there too
long. Anyway, he felt uncomfortable.
"Still people were wary of her. People still feared being struck down
by one who was spawn of Hela. Ingrids old teacher, has not happy to
see her pupil taken from her, forgoing the spirits for a farmers son,
even one who helped Hemdal in defence of the rainbow bridge.
From her sister in Hell, Ingrid heard nothing, but she knew she would
be furious.
"Swen and Ingrid had 3 sons and 3 daughter. One daughter died in a
cold winter, a son was killed hunting, the oldest child married a
traveling salt trader. All in all, things were going well. She was
happy.
"The omens that Ingrid read in the entrails of the butchered animals
turned ill and then the stranger arrived.
\subsubsection{Embrace}
"Known now only as son of the Falcon, the vampire arrived one night
carring salt and other valuables in his guise as a trader. In a way, he
was a trader, one looking to trade Egyptian."
The girl turned from the dancing lights of the fire. "Thats where you
come from isn't it?"
"Hmmmf. Hmmmm, it is. Anyway, he was looking to trade wonders for his
master's pleasure. The son of the falcon was fascinated by these
barbaric people and he was particularly fascinated by this red headed
witch with the mark of death around her. Where he came from, death was
very important and red hair was the mark of his masters enemys, the
Followers of the Dark hunter, Set.
"The Egyptian smiled to himself, his master, the Treasure Keeper, would
be most pleased with this gift. He finished his business quickly and
left that night for this far up, nights were long. He waited 3 nights,
then his men snuck back and Ingrid was taken as she returned from a visit
to her sick father (who was most uncomfortable with her presence,
even though she was married).
"She was dragged off and the Egyptian, whos name is now lost, rushed
back towards his home, but one night, Ingrid whose race were all warriors
saw her chance. She slit the throat of a sleeping guard and fled back
to her village.
"Her husband was relieved to see her and things returned to normal.
Atleast for 2 months before the Egyptian returned with a small army of
hired warriors. They attacked the village and the people fled. They were
allowed to leave, for it was Ingrids family the Egyptian wanted. No
witch woman would make him a fool.
"One of Ingrids sons was killed in the battle, Swen and a daughter was
wounded and another son fled. But soon the battle was over.
"The Egyptian took her life slowly, then he Embraced her. Ingrid was
thrown in a pit with her Husband, two daughters. Soon, the Hunger
came. Ingrid begged her husband to kill her, before she lost control
and sent them all to the Underworld. Swen refused, "I shall not kill
my beloved wife, and I know you will not kill me."
"Hours dragged by. The Egyptian had a bucket of pigs blood poured over
her family and her Beast took hold. When she awoke, she was covered
in the blood of her family and their parts lay sprayed over the pit.
Her will broken, she was staked, wrapped up like so many goods and
the long jorney to Egypt began.
The little girl sat silently by the fire.
\subsubsection{Freedom}
"Once she was in Egypt, she was given to the Egyptians sire, the
treasure counter to those behind the throne. This man had her fed from
his blood for a year, she was educated as one of the wives to a
powerful man. She learned much, reading, history, ettiqueit. She knew
she was a slave and did not resist. Anyway, he could command anything
with his peircing eyes.
"One night, unable to sleep in the heat. Ingrid walked the beautiful
gardens. She saw a miserious woman in the garden."
"Thats...", interupted the child.
"Yes thats right." answered the man, poking the fire with his stick.
"Ingrid knew her to be one of the night things, as she was, but this
one was no slave. They talked late into the night and soon Ingrid felt
her spirit return. She knew she must slay her master, so she started to
train, to excersise. Feats of strength like the Norse heros were easy.
She found that where the others could not act against their master, she
could. His blood did not bond her. She watched and waited.
"One day, with his other wifes at his feet, the Treasury man grew
melencolly. His thoughts turned dark and sencing her chance, Ingred
pounced. She overpowered him quickly with rending blows and started to
drink his blood. As he grew pale. She sensed his dark heart enter her,
his power flowing into her body. She spat it out. After all those years,
his power drained away on the marble floor.
"The rest of his wifes had fled in terror. Ingrid let her berzerk rage
take her and she flew through the palace slaying everyone she could
find. Everyone except her sire. He, she overpowered and took with
her. Into the night, back to her land.
"After a long long voyage, she arrived back in her lands. She had been
thinking all the way back. She had killed all the soldiers in the
palace, she had destroyed the dark force. She had won the battle.
Maybe she was one of Odins Valkiries, reward for killing the little
men who lived in the desert.
\subsubsection{Valkiri}
"Ingrid wandered and found her village after a time, much had changed.
She approached her Rune mistress. The rune mistriss was unsure, but
could see no Giant evil in her old pupil. Over the next nights, the
two studied all the other had learnt. With her teachers help, Ingrid
slew her sire and bound the soul into a sword.
"She approached her village, they did not trust her, but they allowed
her to live with the rune mistress. Soon, Burfrost came under attack
from the Giants, and Ingrid with her new powers fought well. After
the battle, she was accepted as a valkiri by the village and a
messanger sent to Hemdal.
"Ingrid spent a long time at the villiage, helping to defend it
against the Giants and Wolfs Fenris. She learnt much, which is why
she is like she is today.
"Then what happened?"
\subsubsection{The Sabbat}
"Well, she lived there for a time, happy with her life, but eventually
the Church and others of her kind came, and destroyed the old ways. She
fought them, but they won.
"She left her home country and wandered. Where ever she found other
blood suckers, they were structured, with a prince leading the others.
You should understand that Ingrid came from a place where everyone had a
say. Her kind had parliment. Her hatred of the blood suckers grew.
Where she found them, she fought them. They were not used to such
violent ways, often she won, often she lost.
"After a time, the Sabbat formed. Eager to join this movement, she
traveled to its center. Here, she joined the fight to destroy the old
ways.
"She joined a pack with Julian and the two became close friends. One, a
dark assasin from the East joined. He was aloof, but loyal. Frederika,
the woman from that garden so long ago, joined the pack, althought her
power and age ment she was not trusted. Later, as the kindred known as
the Tremere grew powerful, they were joined by a human mage, Obadiah.
"For years they fought and killed the old ones, they grew close, as
close as shared Vinculum could make them. Eventually betrayal split the
pack. Obadiah, growing old and desiring immortality started to take
Frederika's blood from the Vinculum. One, the Assasin, detected this,
and under Obadiah's influence, concluded it was Frederika's betrayal. In
the ensuing reprisals, One, the assassin, was killed and Obedia fled.
The sabbat blamed Frederika and she fled. Julian and Ingrid knew this
was wrong, but noone would listen. Julian lost some of his will and
cared little for the pack, so Ingrid took over, but she too was saddened
by the spliting of the pack. Vinculum can be strong, once broken, it
can sometime break the will.
"Eventually, they came to a town where Frederika had fled to, either
by accident or design. Ingrid, although so very close to Julian, decided
that Fredika held the better path, and thus the pack was split once more.
"Together, they wandered, Ingrid learning much of manipulation and
leadership and Frederika having a fearless warrior at her side, feared
little. Frederika grew fascinated by the violence and iron will of
Ingrid and Ingrid came to appreciate the importance of leadership. In
the modern world, strength was not enough. With Frederikas help, Ingrid
became a leader.
"Soon, they both started to feel the weight of years and they slipped
into torpor. When they rose Ingrid, who had much more strength of will
looked over Frederika as the Beast of Hunger took her. Protecting the
old one in her weakened state, Ingrid cemented her worth to Frederika by
proving her turstworthiness. Ingrid and Frederika then explored this
time of machines together. Frederika was fascinated, but Ingrid
deplored it.
"After organising to keep in touch, they parted ways. Ingrid had bled a
young man, who she named Remone. Together, they traveled Europe. Ingrid
hated what she saw, her enemy had won and this land was in his thrall.
This land was not for her.
"She fled to the colonies and started to learn modern science and
medicine, although it was difficult as it went against all she had
learnt in her breathing days.
"Soon, she heard from Frederika and the two made a pact to change
things. Frederika started to organise influence around Australia.
Ingrid worked to gain power locally. After a few years, Frederika
came to Australia although she had returned to torpor decades ago.
"In Queensland, Frederikas plans came to furition and the Leader was
made. After some moving around, they came to Melbourne and Frederika
awoke. Her plans ready and Ingrid happy with the power she had
accumulated. Enough stories, its late. Time for bed."
The girl walked off. Uri's stare returned to the fire, lost in thought.
Idly, he played with the ring on his finger, his stare became lost in
the flickering images in the fire.
"Thats not strictly true, my friend." came a voice sweeter than any
other. Uri didn't look up.
"I know, my queen. But she is only child."
"That may be so, but you should not lie to childred, and call me
Frederika."
"As always, it shall be as you wish."
\subsection{Roleplaying}
Be familiar with the path of power and the inner voice. Remember,
social Darwinism. Remember she is a product of a time where life was
cheap and people lived by the sword, when in doubt destroy, where
possible manitpulate. Read and understand her possible tactics.
Remember her merit of self confident.
\subsubsection{Odd things}
Ingrid is quite certain she is perfect physically, as a leader, but
sadly lacking mentally. She wishes to understand the modern world and
will aid anyone who helps her in this. She will also tend to favor
companions from modern times.
Ingrid does not like to use disciplines when fighting a mortals. She will
use potence if outnumbered by 3 or more, and celerity if they use guns.
She will use other disciplines to scare them, and in unusual
situations, she will use disciplines to kill them.
XXXXXXXXXXX clean up ingrid aND SEttites!
She loves proving her superiority over other vampires. She respects
Frederika, because of her power and Toby, because of his birth. She
views David Stankey as currently equal but someone she can defeat, a
challange. All others, she will push round and show her superiority
over.
She loves hunting. She likes killing Garou, the so called ultimate
perditors, but also hunts almost anything else that is considered a
natural killer. She has a woredrobe of lion and lepard skin cloths,
aswell as some nice Garou fur boots.
She is lonely. She is always looking for companionship. All her
childer betray her (or such is the idea the settites implanted).
Anyone who stands up to her and has strong beliefs (some moral code,
especially one different to her own) she will respect and nurture,
although if they betray her, she will be furious.
\subsubsection{Disadvantages}
Does not understand technology well. Ingrid (believes she) only
understands technology up to about 1900. Ingrid knows of the importance
technology and is attempting to understand it all (note some of the
individuals she has blood bonded). In most cases her high natural
abilities give the impression of skill. This is due to Settite
interfearance.
The two cloaks she have, if they are stolen, then she may be
seduced and married by that person. Doing so would make her an
ordinary mortal woman, (with high skills and stats, but mortal none
the less).
For example:
\begin{description}
\item She understands revolvers, but can only fire and reload
automatics.
\item She can drive, but not well.
\end{description}
Ingrid is being influenced from afar by Frederika's enemy
at the Settite temple in Berlin. XXX:frederikas+enemy has been
using Dominate from afar to insert doubts into Ingrids mind.
Playing on her fear of being left behind in understanding of the
modern world, XXXX:FRED+ENEM has stopped
Ingrid `catching up' with modern things. Any accusations of Ingrid
being stupid will cause her to grow angry. The word foolish will
trigger implanted suggestions:
\begin{description}
\item "Dont be foolish" Ingrid will pause in her current line of
action. After about 2 minutes, the effect wares off and she will
continue.
\item "Thats a foolish idea" Affects Ingrid as Level 2 dominate.
\end{description}
Continuing insinuation of Ingrid's stupidity over a number of weeks
or months, depending on the frequency, will cause her to undergo a
`crisis of faith'. Her path of Inner Voice rating will start to
decline, she will become more and more neurotic over this time.
She will trust her higher faculties less and become more and more
instinctual (that is generally physical resposces to things) to ease
her mental anguish. If her path drops below 6, she will loose her
Golconda status due to mental stress, although she will regain it once
the influence is lifted unless she has been forced to violate her path.
If Ingrid is treated as superior, then this influence is decreased
and she becomes more assertive. Her actions become more reasoned.
Frederika can not detect this domination, because it has been such
low level (small nagging doubts) over a number of years. She
suspects something and when Ingrid becomes neurotic, she will start
to counter it, although this will take time.
\subsubsection{Advantages}
Old and cunning. She has fed on potent blood from the year dot, and
knows how to use it.
Ingrid can call upon Frederika's Auspex and Dominate powers.
Golconda (of sorts). Ingrid's blood does not fade in potence, thus when
she drinks Frederika's blood, it remains as 5BP per point of volume.
Collects egyptian \& viking stuff that she enspirits. Her
haven is a literal treasure trove of powerful items, although many
are malign.
Has Rene dominated and blood bonded to almost a puppet type level.
She has two cloaks, one black from Hela and one white from Odin.
These grant her the power to take on Valkiri form and also grant her
the ability to call on her spirit sister.
\subsubsection{Tactics}
In combat, when she hits, Ingrid does 5 automatic levels and rolls a
minimum of 5 more. In very dangerous situations, she will pump up on
Frederikas blood to strength 9, giving 5 auto + 9 rolled.
She has a large pool to roll, so split actions.
\begin{description}
\item [Sudden death] Head shot, Diff: +3, damage: 5 auto + 5 rolled.
Generally opponent is stunned for rest of round, activate celetiry
and take them down.
\item [Vampire Bait] Chest shot, Diff: +1, dam: go for shock so
opponent can not spend blood.
\item [Aikido] Throw multiple opponents. Diff: number opponents+4 , roll: dex
(6) + brawl (5) (min: 11), compare sucesses to each attacker, if
more, attacker thrown.
\item [Obfuscate] Appear out of shadows.
\end{description}
When in a dangerous combat with a worthy opponent, or severly
outnumbers, remember the following:
\begin{description}
\item [Blood] Spend lots and refill from charms.
\item [Majesty] Presence 5, make them pay.
\item [Horrid form] Vicissitude 4.
\item [Shadow Step] Obterebration 6, to get behind or surprise enemy or flee.
\item [Arms of the Abyss] Obtenebration 3, keep them busy.
\item [Levitate and Flame] Movement of the mind and summon flames.
\item [Night Shades] Obtenebration 4, blind others and go first.
\item [Vicissitude 2-3: make it hurt] Grab some skin and pull. Punch
{\em through} those bones. Block their arm and remove all the muscles.
\item [Gelert] Summon your protector.
\item [Shadow Body] Obtenebration 5, go to shadows and flee.
\item [Frederika] Call on Frederika's power.
\end{description}
\subsection{Raw Numbers}
\begin{description}
\item [Name] Dr Ingred Swenson, Dr Hilderguard Gamms, Ingrid,
Hygd Rottmansdotter, Helasdotter of Burfrost, the Icemaden.
\begin{figure}
\begin{tabular}{|lll|}
\hline
Name: Ingrid. &&\\
\hline
Concept: immortal & Born/Embrace/Age: 244ad/273/29 & \\
Sire: Egyptian & Clan: Ventrue & Generation: 7th \\
Sex: female & Height: 5'10" & Weight: 72kg \\
Nature: Achiver & Demeanor: Bravo & Hair: red \\
Eyes: green & Haven: A Dangerous place! & \\
\hline
Strength: 5 & Charisma: 4 & Perception: 5 \\
Dexterity: 6 & Manipulation: 5 & Intelligence: 4 \\
Stamina: 6 & Appearance: 5 & Wits: 6 \\
\hline
Acting: 4 & Animal Ken: 4 & Bureaucracy: 0 \\
Alertness: 6 & Drive: 1 & Computer: 1 \\
Athletics: 3 & Etiquette: 3 & Finance: 0 \\
Brawl: 5 & Firearms: 1 & Investigation: 4 \\
Dodge: 3 & Melee: 5 & Law: 2 \\
Empathy: 4 & Music: 1 & Linguistics: 2 \\
Intimidation: 5 & Repair: 0 & Medicine: 3 \\
Leadership: 4 & Security: 1 & Occult: 4 \\
Streetwise: 2 & Stealth: 4 & Politics: 4 \\
Subterfuge: 3 & Survival: 1 & Science: 2 \\
diplomacy: 2 & archery: 4 & kindred lore: 4 \\
intrigue: 4 & mascarade: 2 & lupine lore: 1 \\
mimicry: 2 & public speaking:3 & magus lore: 1 \\
seduction: 4 & riding: 3 & history: 4 \\
dreaming: 4 & blind fighting: 4 & norse lore: 5 \\
& body alteration:4 & \\
& fire walking: 2 & \\
& fast draw: 2 & \\
\hline
Callousness: 5 & instinct: 5 & Morale: 5 \\
Willpower: 10 & Blood Pool: 20 & BP per turn: 5 \\
Path Rating: 10 & Path Type: inner voice & \\
Obteneration: 6 & Thalmaturgy: 4 & resources: 4 \\
Presence: 5 & morpheus: 3 & contacts: 3 \\
Potence: 5 & corruption: 3 & influence: 2 \\
Vicissitude: 4 & flames: 5 & status: 2 \\
Celerity: 4 & movement: 5 & status, sabbat: 3 \\
Obscufate: 4 & elemental: 4 & \\
Fortitude: 3 & conjuring: 3 & \\
Dominate: 3 & & \\
Auspex: 2 & & \\
\hline
\end{tabular}
\caption{Stats: Ingrid}
\end{figure}
\item [Merits and Flaws] early riser, unbondable, catlike balance, silence,
Golconda (of sorts), self confident.
\item [Image] Ingrid looks in her late 20s. She is very fit and anyone
looking closly will notice she is well muscled. Dispite her
attempts to blend in to things, she exudes an air of danger.
Her look is always calculating and measuring.
A STUNNING clasical beauty when she wakes She has perfectly straight
back length red hair. She cuts her hair to a more modern length with a
mini guliteen. She is not tall and thin, but rather stocky and
well rounded, classical good looks, rather than the modern waif
type looks.
\item [Blood bonded Vampires] Rene, Rene's Butler, Knight
(mixture of vinculum and affection), later in game: Arthur and Roger.
\item [Main Blood bonded Humans] Burke, Elija (graveyard ghoul),
Yevette, Oliver, Tessa and about 15 SCA members.
\item [Visitors]
(Arrive during the game. Yes, she has calls them after ABBA. :)
\begin{tabular} {ll}
Agnetha & female Black Fury, blonde hair, dresses punk. \\
Bjorn & male get of frennis, blonde hair, huge dude. \\
Benny & male gangrel, brown hair, suit casual. \\
Anna-Frid & female gangrel, red hair, dress plain, works out. \\
\end{tabular}
\item [Family Tree]
Egyptian ('dark seeker' 6th), (Roman, 'Treasureman' 5th),
Malias (Roman, 'The Senator' 4th), Veddartha (3rd)
\item [Superior Disciplines]
The following are the powers defined by Ingrids superior
disciplines.
\begin{description}
\item [Obtenebration] Obteneration 6 - Shadow step
\item [Vicissitude]
Vicissitude 4 - Horrid Form. Much to Frederika's surprise, Ingrid can
take on a Valkiri form. The stats are the same, but she appears as
normal, except her cloths become white and flowing and she seems to
have an eery, unearthly presence. Frederika is most puzzeled, as she
can only take the normal Horrid form.
\end{description}
\item [Rituals and Magic]
Ingrid was born in a spiritual world and recieved training as a
tribal hedge witch. Although she has little understanding of the
Technocracy she knows the spirit world is there and she knows how
to use it.
\begin{description}
\item Servant of Convinent Carrying. This is a minitureised version of
Splinter servent. It is the size of a toothpick and Ingrid
carries it on her watchband. When drawn from its sheath, it enlarges
to its full size and becomes a splinter servent.
\item Princuple Focus of Vitae Infusion (ritual):
5 items, 2 ear rings, 1 ring, 1 ankle charm, 1 on necklace. Each
contains 1 point (by volume) of Frederikas blood, each gives 5BP.
(Players Guide, level 2)
\item Body of Holding (ritual):
\begin{description}
\item A throwing dagger in her right forearm.
\item In times of danger, she carries her sword in her chest.
\end{description}
\item `Darkfate', sword.
Darkfate is the sword that Ingrid bonded her sire into. It has
a presence in the Umbra aswell as a number of powers on the mundane
world.
\begin{description}
\item Holds 3 blood points (by volume) as Princuple Focus of Vitae
Infusion.
\item Can drain blood from victim, roll (levels damage)(6) Each sucess
drains 1BP and gives the sword one power point (as Werewolf). This
blood/power goes into the sword, where it can be spent in a
number of ways, as listed below.
\begin{description}
\item [Aggrivated damage] Spending 3 power point, next rounds
damage is aggrivated.
\item [Annumation] The sword can annimate. The handle breaks off
in the users hand and the sword goes continues attacking the
last target. The sword may be controled by the handle or the
user may drop it and the sword will continue, itself. Their
is a 1 in 10 chance the sword will change targets randomly at
the end of each round. The sword attacks as a spirit in
werewolf, with the stats given below, although it must
materialise to do this.
\end{description}
\item The sword can provide the following disciplines to its user.
(Note, these are not additive.) Celerity: 4, Potence: 3,
Presence: 3, Dominate: 4 (as (user gen + 6) divided by 2
rounded up, minumum: 6, treat humans as generation: 15.),
fortitude: 4. Also the Skill Melee: 4.
\end{description}
{\em Dark Fate} Sword, difficulty: 6, damage: strength+4.
Powers of the spirit (Werewolf) Willpower: 7, Rage:8, Gnosis: 6, Power:
40, Powers: Airt Sense, Materialise, Shatter Glass,
Blighted Touch (only on user with path less than 6 or weakness the
sword knows about), Corruption.
Ingrid has the sprit of her sire bound tightly in the sword, it can
nor disobey her. The spirit has become warped and evil over the
centuries and hates all life, especially Ingrid. It will offer
anything to anyone who will kill her. When combined with someone
insane and corrupted like itself, it can also use the ability:
possession.
\item `Father', Charm:
The charm named Father is made from the bones of hte first
Christian priest to enter Ingrids village. She looked into his
mind, saw his hate of the norse way slew him. Then she
trapped his soul in the item, with the aid of a Werewolf.
Father appears as the holy item expected to the viewer (may differ).
If examined VERY closly, it is made of black ivory, or
pollished bone.
\begin{description}
\item Father can issue forth his spirit which will cause trouble, such as
turning off/on safteys, locking doors, unfastening containers and
making odd noises. To do this requires a bp to be expended by
the wearer to fuel Father. By spending an additional bp, the
spirit can be controlled (to some extent, it is always malevolent).
A bp must be spent to return the spirit to the charm. If left
uncontrolled, it will attempt to get the Charm destroyed so it
can roam free.
\item If driven into someones flesh, Fathers spirit takes over the
body and it will drain 1 bp per 10 minutes, but give the owner
control over the person. The spirit will always attempt to
destroy the host and as many other people as it can.
Spending a willpower point gives the victim a willpower roll
dificulty Fathers rage. Sucesses give the victim control for 1
minute, but they may remove the charm only on 4+ sucesses on a
willpower roll (diff 6).
\end{description}
{\em Father} Charm.
Powers of the spirit (Werewolf) Willpower: 4, Rage:5, Gnosis: 7, Power: 20,
Powers: Shatter Glass, Create fire, Create Wind, Control Simple
Systems (as with Control Electrical Systems), Short out,
\end{description}
\end{description}
{\tiny
Hygd was born to a nomadic tribe in the North (Norway/Sweden) long
ago. Her mortal life was difficult, with conditions tough. She marrie
d a second son of the village leader and had 3 sons and 3 daughters.
Soon traders came from the South bringing fine goods and technology. One
of these traders stayed with Hygds villiage and took a particular
interest in her. The trader talked of fabulous cities and things of
beauty. She listened and grew interested. After a week, he had
traded all he could and requested that Hygd leave her village and
accompany him back. She refused and he had his troops take her by
kidnap her.
Her kidnapper was Egyptian, she learned. He had never seen red
hair like hers before and took her as a prize. On the way back, she
escaped and managed to make her way back to her home. Upon arrival,
she found the Egyptian at her village. He had attacked it by
surprise and taken it. On of Hygds sons was killed and one of her
daughters had been killed and another son was missing. Her husband
was wounded. The Egyptian had a huge pit dug, embraced Hygd and
dropped her in. As the hunger rose in her, the Egyptian lowered her
family in. Not knowing what was happening to her, she resisted these
unnatural urges. As they grew stronger, she begged her family to
kill her before she lost control. They refused. Eventualy, her
hunger over came her and she killed her family.
Broken, she was taken back to Egypt and trained and educated, so
she could be shown off at parties. She joined a host of other
captured exotic 'show pieces'. They told her some of what she was
and what she could do.
One night, while morning her family in the beautiful gardens of
her 'masters' home. She was approached by a stunningly beutiful
Egyptian woman who said nothing, but was crying too. They didnt
speak, but Hygd felt a new perpose. She started to train and observe
her new master.
One day, 13 years after her capture, he returned from court,
exausted. He felt weary and Hygd followed him closly, knowing him to be
weak at this time. He went to the top balcony of his home and looked
out over the lands. Sensing his power over her lessen, she struck
rending and tearing into him. Her fangs sunk into him and she
drained his vite from him. After that was finished, she felt herself
draining his life. She felt a rush of power, but she felt a
difference in her soul. Hygd spat out the last of his essence and
the taint left her. She laughed as he rotted infront of her. Chaos
rained in the house. Taking this oportunity to escape, killing some
other of the Egyptians more loyal servants on the way, she fled back
to her village.
Opon arrival, the older members remebered her from when she was taken.
They were suspicious, she had not aged. She told them her story and
they considered it. The eldest and wisest in the village told her
she may have been selected by Oden as a Valkirie. In battles in the
future she proved to be a most powerful fighter. After a few such
battles, she made an empassioned speach to her village and she was
accepted as a Valkirie.
She searched for her lost son, but never found him. Fighting the wolfs
and other enemys, time passed. Generations passed and soon, all who
had known her were dead. Hygd aided her village still, but grew
weary and started spending more and more time in thought. She grew
to hate those of her kind, what kind she new not, but she was wanted
to know more. Surely other Gods didnt have Valkiries?
She left her village and joined the attack on England. She setteled
their with her raiding crew. After 20 years she left and went
exploring. She found other of her kind, which she now knew not to
Valkeries. They were twisted and suspicious, they attepted to use her
in their wars and fights. Many demanded thing of her and considered
her nothing. Soon she was involved in fighting these powerful
creatures constantly with a small band of fighters like herself.
Killing and destruction became her goals and she became more and more
skilled.
Soon she heard of the Sabbat, who resisted attempts to control and
organise. She joined and became a member of a close Black Hand pack.
[See History of the Pack for more details.]
\# Old Sabbat pack
With the pack split, she Hygd soon noticed something wrong. The
loyalty was gone. Before she had been interested only in herself and
the Bezerk Frenzy she enjoyed in combat. She started to take an interest
in the goings on around her. She came to the realisation that she
must take an interest in others destinys to control hers. She left
the pack and started to look towards improving herself. Almost as
soon as she left, Knight requested that she join again, as he had
found the Changeling.
Hygd realised theat the changeling may have some of her answers.
She joined and aided Knight in hunting. When Knight attacked, Hygd
aided the Changeling they both fled. Weary and wounded, they both
went into Torpor.
Upon rising, Hygd considered Diablerising the Changeling, but felt
that she could work together with it. Hydg felt the Changeling was
talking to her mind and the two came to an agreement. Hygd would
look after the Changeling while he was in Torpor and Hygd would be
tought and trained by the Changeling.
Hygd explored ****th century technology, under mental control from
the Changeling. Soon she discovered she wasnt that interested. The
Changeling requested the use of Hygd as a vessel to learn through.
Hygd agreed. She casted the ritual and the two spirits swapped
bodies. Hygd explored the would through the Asral eyes from Torpor.
\# CHANGELING
\# * Qualifications: masters philo, Md, PhD, DSc (20yrs old). Medical and
\# science skills are in gentics and medicine.
\# * Masters in Science, Phd in genetics and medicine from Oxford Uni,
\# DSc in genetics and medicine from Queensland Uni
\# These are the Changelings qualifications, gained via Hygd.
After about 25 years, she felt her body stur and the two swapped
back. The Changeling rose and they moved off to a different country.
There Hygd aided the Changeling in her plan to create offspring.
As the Changeling became more and more interested in the new
science, more and more of the leadership and planning fell to Hygd.
This she enjoyed and excelled at. Having learnt more she became an
excelent leader. Soon she was given more and more freedom by the
Changeling. Hygd felt happy, useful and content. Her challange
had been found.
She fought with Kindred in Queensland and was forced into Torpor.
With the aid of Rene, she left to Sydney. Their she recovered and
started developing influence enough to set up base in Melbourne.
* Pretended to be a 'nanny' to Toby at the start. Faked a blood
bond with Rene (her thrall) to take herself out of the action.
* With Renes kidnapping, she took control and forced the Sabbat to
the bargaining table. In return, she gained indipendance with in
the Camarilla.
Plans:
* Gain more power and independance.
* Keep Changeling safe. Keep Toby safe. Keep Knight from trouble.
}