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\section{Sabbat}
{\em "We don't need no thought control"} -- {\bf Pink Floyd}
The two packs currently involved in the Sabbat assult on Melbourne,
Rovers, a young nomadic pack, and Knights, an powerful city assult
pack.
If one is running a Sabbat game, then the players may join the ranks
of the Rovers, as newly embraced Sabbat members or, if they are
experianced players, True Sabbat, sent to join in the attack on the
city.
\subsection{Changes to the Sabbat}
I changed round the sabbat to give players more of a choice. In
the Vampire material\footnote{Except the Players Guide to the Sabbat,
which was a brilliant work}, the Sabbat are bad, evil vampires who are a
contrast to the Camarillas attempt at morals and niceness. I thought
that was a bit rough, so I changed it and made the Camarilla twisted
in on itself with infighting and betrayal, although nice to the
glancing view.
I gave the Sabbat honour, courage, strength of purpose. All things
that 'good' people normally fight for and strive for. In short, I
attempted to make them the nice guys with an attractive lifestyle as
possible, {\em except for the fact they still killed humans}.
The Camarilla I attempted to make corrupt, self centered, trecherous
and everything bad. People who would use humans for their own ends
and ammusement, but not kill them, just destroy them.
I figured that if I presented it like this, it would force the
players to make a choice between killing and good, not killing and evil.
I suppose I should say how it went. It did sort of work. Most of my
players supported neither side, but two of them supported the
a side each. Strangely enough, the one whose character was most humane
of the whole group, decided that the sabbat were killers and
should be wiped out whatever the cost. Another player, not the most
Evil, decided to betray his friends and join the Sabbat. Oddly
enough, some of the best sessions were the individual ones where this
new sabbat went hunting and the moral arguments involved in the
decisions of the first character.
\subsection{Pack: The Rovers}
{\em Despite your inexperience, nothing beats the fortitude of natural
youth and I always did prefer broad shouldered stupid dedication.} --
{\bf Blythe, Nightvision}
The Rovers are a young pack that have arrived in Melbourne to aid the
Knights in taking over. Chris thinks the pack is too small and
is looking to increase its numbers. Knight will agree, almost like he
is some plot device.
The pack is currently taking advantage of its mission with the
Knights to learn all they can, in tactics and disciplines.
Troy is uneasy about the Knight's power and the orders that he gives
although all trust, and are a little in awe of, their new allies
The pack is also uncomfortable about Annita's resent visions,
\begin{description}
\item [Master 'Slick' Chris Warren] 9th, Ventrue Antitribu
Slick Chris is the pack leader, althought he generally allows Troy
to lead and he backs up the decisions from the background. If he
disagrees with an action, he removes the cigarette from his mouth and
quietly comments on the short comings of the plan.
Chris is hard to fathom and stays aloof from the pack. His leadership
and light hand in controling his pack gain him the respect required to
make sure his commands are carried out when the time comes.
\item [Troy Harper] 10th, Ventrue Antitribu
Troy has is well built Aborigional man who leads the pack, especially
during Jyhads and War Parties. He was chosen by Chris for a War Party
and soon proved his worth. His cunning and intuition make him a
valuable asset. He also looks after Snoopy when Hippolyta goes walk
about.
Troy is friendly and popular amongst the pack who look to him for day
to day leadership.
\item [Annita Kippen, Hippolyta] 11th, Malkavian Antitribu
Annita lives in a drug induced dream world. She seems to have
almost permenent auspex and visions because of the 'flavors' she puts
in people before she feeds. Mostly the pack allow he her head, although
none will share food with her.
Most of the pack view Annita like a child and look out for her,
keeping her out of trouble. Sometimes she dissapears for days on end,
although she always reappears when she is needed by the pack.
\item [Janice 'Jan' McAllen] 12th, Panda
Jan is Annita's child, although she missed out on the Malkavian curse
and is the youngest of the pack and yet to be accepted as a true
sabbat, although she help in their last mission.
Janice believes strongly in the Sabbat ideals and is not afraid to
speak her mind. This makes her a strong presence in the pack and
seems to have been noticed by Jezebel/Elizabeth.
\item [Barry 'Bazza' Cooper] 11th, Tzimisce
Bazza keeps the pack supplied. He has the gift of scrounging and
provides mobility and havens on command. It seems Bazza has realised
the value of getting to know the Bone Gnawers. Barry spends the most
time of any away from the pack, although he always comes through for
the pack when required.
Although he spends much time away from the pack, pack decisions are
never made in his absence. Barry, although sometimes distant, respected
by the younger members and is probably Chris's only equal.
\item [Snoopy Doggie Dog] Ghoul Dog
{\em Don`t feed the 3 headed dog.} -- {\bf Angus talking about hell.}
Annita's dog. Snoopy is a white haried husky with pearcing red eyes.
He has been feeding off Annita for a few years now and her Malkavian
blood is starting to have an effect. Snoopy is often used to hunt for
Lupines or haven guarding during the day.
Snoopy seems to have been accepted as pack mascot. He undoubtedly
considers himself one of the pack.
\end{description}
\subsection{Pack: the Knights}
{\em Old age and treachery will overcome youth and skill."} -- {\bf Unknown}
In contrast to the Rovers, the Knights is based on an anchent pack, that
dates back (XXXX: check me) 400 years. Knight, because of his age,
power and success in the Sabbat, commands great respect.
This pack is almost two small packs in one, the elder unit and the young
learners. The pack vinculum differs from the normal in that the elders
share vinculum and the young share it with the elder blood mixed in. In
effect the young are bonded to all pack memebers, but the elders are
bound only to each other. To Harcorts strenous objections to this,
Knight usually fondly looks down and replies "in the past, when out
sept was young, like youself, it was needed incase some great
sacrifice was needed. We are old, you are young and the fist with
which we smite out enemies. There is much honor in this." Sometimes he
will drink from the younger mix.
Rumor has it that Knight is on a secret Black Hand mission, but none
except Harcort dare enquire further than Knights explination out of
respect. More cynical young members whisper that Knight makes
Harcort question his orders so that the pack will feel there is some
discussion, he is a brilliant tactician.
\begin{description}
\item [Lord Julian Knight] 8th $\Rightarrow$ 7th $\Rightarrow$ 6th Lasombra
Julian is the center of the pack, the only remaining
origional memeber. He became leader of a pack just after the Sabbat was
formed and immediatly set to bringing down Camarilla strongholds. He is
both feared and respected by the other pack members
although he acts somewhat like a kind father figure, never needing to
resort to strong measures to get his way. He has had Jezabell whiten
his hair so he looks a little paternal.
\item [Brother Flynn] 9th $\Rightarrow$ 7th Toreador Antitribu
Flynn looks 14 years old, but looks decieve. He is experianced
and quite brutal. His small size and innocent looks make him an ideal
spy and information gatherer. He also does most of the interrogations
for the pack. Something about his perfect smile makes grown men shiver.
He often acts as child to Jezabell/Elizabeths mother.
Flynn is the most resent addition to the Elder pack. His stunning
powers of auspex allow him, it is hoped, to track Frederika.
\item [Lady Jezabell White] 8th Tzimisce.
\item [Lady Elizabeth Black] 9th Tzimisce.
Jezabell and Elizabeth look exactly alike and
are resposible for the strong theological bent in the pack. They
command great fear because of their knowledge of the Book of Nod and
the Sabbat ideals, as well as their emotionlessly brutal enforcement
of the packs goals. They act as one and obey Knight without
hesatation.
Family tree: Elizabeth, Jezabell, Eve (7), Nights-Daughter (6),
Lahn(5), Frederika (5-4), Starless-Night(4), Tzimisce, granddaughter
of Caine.
\item [Lord One] 8th assamite.
One is an Assamite killer. His reputation as a Black
Hand Assassin and rumors of rifts with Knight make most of the pack
fear his silent, chilling stare.
\item [Lady Lissiad], see One.
Lissiad is Ones other form. He gets one of the priestesses to change
his form so that the One character is rarely seen, in an attempt to
cloud over any counter spy missions. Reaction to both caracters can
gain the pack much information about the information gathering ability
of their enemys.
\end{description}
\begin{description}
\item [Chief William Madden] Anti-Brujah 9th
Sargent Madden was first a great soldier and after that, a great
teacher of troops. This ability signed his death warrent and he was
embraced by the Sabbat to train their new conscripts for the eternal
war they fought. Maddens views have changed little in his years with
the Sabbat and he still views his 'troops' as his key responsilility.
\item [Sir Damien Harcort] Lasombra 12th
Harcort is decended from Knight, a few generations
back. Knight selected him because of his strong will and ability.
Harcort has deep suspicions about Knights antiquated ways, but looks
forward to learning from his 'grandpa' during the mission.
\item [Hobbes] Anti-Brujah 10th
Hobbes looks a bit over the hill for a new recruit.
She looks about 50 and a bit the worse for the passage of time, but
she is the easily the strongest in the pack. She has a great sense of
humor although finds the pack increasingly bloody.
\item [Yaz] Anti-Tremere 10th
Some people were born too late for the 60's. Yaz dresses
and acts like a hippy and lisens to 'Jimmy' on his hearphones. Part
of his uniform it seems. He and Harcort are great buddies and Yaz is
really happy to see him get on in the world, "its, like, way cooler...
yeah".
\item [Illiach Koivak] Anti-Gangrel 12th
I get a bad feeling about this mission. Bad bad bad.
\item [Garath Harrison] Anti-Gangrel 13th
Your first mission as a real Sabbat! After what happened
to your last pack in Sydney, it was luckly Knight came through and
picked up the left overs.
\end{description}
\subsection{Storyteller Advice and The Real Stories}
\subsubsection{Infernalists}
I suggest you try to build up the paranoia in the packs and maybe make
out that Chris and/or Barry have some 'special secret'.
As for flynn, play him as a sadistic Toreadore. Try and explain his
behaviour away by having him act as a child.
\subsubsection{Hippolyta's story}
{\em "I have grown to womanhood in a world where the saner you are, the
madder you are made to appear."} --
{\bf Hannah Nelson and Deena McKinney} {\tt }
Hippolyta is unlucky enough to be really cursed. She see experiances
all the Umbras at once, death, spirit and thought. Vampires appear as
a mixture of rotting corpses, bound spirits or bursting thought images.
It truly is chaos, although from this, she often seems to pull visions
of future or past events.
Hippolyta has linked in with some of Frederika's family members while
on her night clubbing jaunts and has started to be drawn into
Frederika's shadowland, to attract watching spirits and she has been
given charms by some of Frederika's brood which help limit her sight
to the newly renovated shadowlands.
All this makes her seem even more insane to her pack, but it has given
her some stability in her life and for the first time since her
breathing days, she has stability.
Trouble is that her visions will tend to attract Obedia, especially
if someone else shares her blood. If this happens, he will come and
investigate and take the charms (to attempt to track down Frederika)
that gives her this stability and she will do anything to get it
back, although she will be almost crippled by the return of the
visions.
\subsubsection{Hobbes' problem}
Hobbes gets picked on a lot, especially by Yaz. This is because she
is on the path of humanity, unknown to the packs, and Yaz and Harcort
views her as much to soft hearted, so they push her round and tease
her.
Given her strength, if she does react, it may get ugly. She is one
vampire who could probably match Ingrid in a physical fight.
\subsubsection{One's Secret Mission}
One has a personal mission: to avenge his sires death, his sires
sires death and the betrayal of the Sabbat by Frederika and Ingrid.
He considers Frederika and Ingrid directly responsible for all these
crimes and consider both to be enemies of the Sabbat, even over the
Setites.
\subsubsection{Knight's Retirement Plan}
Julian is just sick of it all. He has been fighting for the Sabbat
since they were formed and, even if he says so himself, winning his
fair share of battles since he started. Time for a rest. Julian
tracked down his old pack mates and wishes to just retire.
Ingrid will consider accepting Julian, although she will expect him
to stay active in fighting. Frederika would be happy for Julian to
join in her city, if Julian can convince her that the slaughter of her
Family was not his fault.
\subsubsection {Jezabell and Elizabeth}
Jezabell and Elizabeth are the spirtitual center of the Knight's pack.
More than anyone, including themselves, knows they hold the pack
together. They are respected by the Elder pack members and popular
amongst Young members of the pack too. Their loyalty is firmly behind
the Sabbat. They are, maybe, the most 'Sabbat' of the Elder pack.
Jezabell and Elizabeth strongly suspect that Frederika is in town.
They know of her past and suspect that Frederika, while Tzimisce,
might have joined with the Setites.
\subsubsection{The Betrayal}
ObediaZZ